So the Khronos group, the consortium which took control of the development of the OpenGL API (and some other related tools), recently released the specification for OpenGL 3.0. After giving the new spec some time to sink in, I've decided that my initial feelings of extreme frustration and disappointment were, indeed, well founded. I'll copy here most of the content of my post on the GameDev.net forums (where I go by the handle gfxnomad).
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So I just finished messing with this library I got online to do tensor voting stuff. The website where I got the source code was last updated in 2002, as was the code itself. After two days of fighting with C++, I've come to the conclusion that successfully compiling and linking a moderately sized library which makes heavy use of templates is akin to constructing a large building out of toothpicks and Elmer's glue. I eventually got the code to compile and link, but spent about four hours struggling with one particularly annoying problem. Apparently, i |
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So I recently sumbled upon this incredibly useful site, www.videolectures.net. It's a collection of recored lectures on a large variety of different topics. Their largest catgeory is computer science, and within CS, the largest number of lectures are on machine learning topics. However, this is perfect as my current research deals heavily with applying machine learning techniques and probabalistic models to computer grapics. I must have already watched at least 7 or 8 hours of lectures from this site.&n |
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Welcome to the newest version of robpatro.net ... I think I'll stick with this one for a while! |
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